Fern Reel GuideFree play · no real money Coins10,000

Game 03 · Volcanic plateau

Steam Vent Solitaire

Klondike as it should be: seven columns, three cards turned at a time and as many passes through the deck as you want. The four foundations are steam vents, and every card you send up one pays a tenth of your stake the moment it lands.

Free virtual coinsSkill and patiencePartial progress pays

Steam Vent Solitaire · draw three

Coins
10,000
In the vents
0 / 52
Paid back
0
Deck passes
0

Pick a stake and deal. Tap a card then its destination, or drag it — and double-tap any card to send it straight to a vent.

Coins are free virtual counters with no monetary value. They cannot be bought, cashed out, redeemed or exchanged for anything.

01 / The rules

Legal moves, all of them

  • Columns build down in alternating colours. A red six goes onto a black seven. You can pick up a whole run at once as long as it follows that pattern.
  • Only a king starts an empty column. Kings, or a run led by a king.
  • Vents build up in a single suit from the ace. The first ace to arrive claims an empty vent, then it wants the two, three and so on in that suit.
  • Cards in a vent stay there. Unlike some versions, you cannot pull a card back down into the columns — the coins have already been paid.
  • Three cards turn at a time. Only the top one is playable. When the draw pile empties, tap it once more to turn the waste back over. There is no limit on passes.
  • Face-down cards flip themselves as soon as the card covering them moves away.

There is no undo, so a move is a move. That is deliberate: it keeps the coin payouts honest, since a card that reaches a vent has already been paid for.

What a layout pays

Your stake comes out of the balance when the cards are dealt. Each card that lands in a vent pays back a tenth of that stake immediately, so a 100-coin layout returns 10 coins a card. Clear all 52 and you also collect a completion bonus equal to your stake — 620 coins back from a 100-coin deal.

Get partway and the coins you have already collected are yours. Thirty cards up the vents on a 100-coin stake means 300 coins back, which is a profit even though the layout beat you.

Some layouts cannot be won

That is true of Klondike everywhere and is not a quirk of this version. Some deals have no solution at all, and plenty more are only solvable if you happen to make the right choice at a point where the information is hidden from you. Computer analysis of Klondike has shown that a large majority of deals can be solved when every card is known in advance, which tells you how much of the difficulty is simply not being able to see. If a layout stalls, deal another one — the shuffle owes you nothing and the stake is worthless anyway.

Mouse, finger and keyboard

Drag a card or a run with a mouse or a finger, or tap the card and then its destination if that suits you better. Double-tap sends a card straight to the right vent when one will take it. Every card is a real button, so Tab moves between them, Enter or Space picks up and drops, and Escape puts a card back down.

Line drawing of four playing cards fanned over cracked mineral ground with steam rising from two vents behind them.
Vents instead of foundations, and mineral crust instead of green baize.

Opening advice

Turn the deck before you tidy the columns. Cards you can see are options; cards under a face-down pile are not.

Uncover the longest columns first — column seven hides six face-down cards, and every one you flip adds a move you did not have.

Hold a low card back if sending it up a vent removes the only place a run can land. The coins are the same either way.

Try the others

For something quicker, Driftwood Hi-Lo takes about twenty seconds a hand, and Midway Lights needs no decisions at all.

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